In this video (2 of 12) we explore how to use Quixel Bridge to download your modified MetaHuman character preset and export it for use in Autodesk Maya. We then examine the model and rig in Maya, and cover creating a new Unreal Engine 4 project and exporting the MetaHuman character for Unreal Engine 4.
Software used: MetaHuman Creator, Unreal Engine 4
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