Welcome to section 1.3 of the Arm GPU training for Mali and Immortalis. In this video we will explore the different types of GPU rendering, and how workload pipelining is handled in each approach.
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0:00 Introduction
0:19 GPU architecture
1:18 Architectures in action
1:35 Immediate mode renderer
2:37 Immediate mode pipelining
2:58 Tile-based renderer
4:07 Tile-based pipelining
4:48 Tile-based rationale
5:10 Tile-based pros
7:17 A Mali shader core