EFPS UserGuide Getting Set Up and Customizing Weapon System

Опубликовано: 13 Январь 2022
на канале: GrumpyMunky Game Design
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Part One of the Enhanced FPS User Guide, This Section Covers Initial Set Up and Adding your Own Custom Weapons into the EFPS Weapon System

Chapters:

Getting Started Demonstration 0:56
Customizing Weapons 5:33
-Changing Viewport Blueprints, Animations and Effects 6:06
-Skeletal Mesh Weapons 8:27
-Static Mesh Timeline Animated Weapons 13:02
-Two More Examples (Super Shotgun and SMG) 16:02
-Grenades and Trip Mines 27:02
-Weapon Pick Ups 33:30
-Setting Weapon Type, Ammo, Mesh and Pick Up sound Variables 33:55
-How the Weapon System Reads the Variables 34:35
-Ammo and Weapon Inventory Arrays 37:25
-Setting Global Static Weapon Meshes 38:34
-Setting Editor Preview Meshes 39:59
-Getting Static Mesh from Skeletal 40:28
-Updating the Get Weapon Info Function 41:24
-Second Example of SKM to Static (SMG) 42:10
-Fixing Bad Pivots 43:19
-How Pick Ups Reference their Mesh 46:00
-Getting Single Mesh from 2 Static Meshes 46:37
-Third Example of SKM to Static (Pistol) 50:08
-Recap 51:55
Adding New Weapon Slots and Types 55:20
-Adding a New Weapon Slot 56:00
-Creating a New Viewport Weapon Blueprint 56:44
-Integrating Weapon into the Weapon System 59:00
-Creating Custom Projectiles 01:04:47
-Adding Custom Projectiles into the Weapon System 01:06:49
-End Product 01:06:20
-Additional Customization Options 01:06:51