With Lumen being dynamic, adding lights can be expensive, making adding fill lighting to your scene a challenging balance act between being well lit and being too heavy. Luckily with Emissive cards we can get fill lighting for very cheap.
Console Variable Used: r.Lumen.ScreenProbeGather.ScreenTraces 0
Timestamps
00:00 - Intro
00:35 Preview Emissive Flag
01:25 - Material Creation
05:15 - Custom Primitive Index
06:15 - In Scene Emissive Setup
08:55 - Fixing bad shadowing
9:55 - Outro