Hey fam ! I made this video because some people on my stream asked med how to price or value Rare items in POE ! I know this is a big trouble for many people even for me ! But I've figured out a new easy and simple way to do it ! Enjoy !
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Body Armour:
75+ Life (if armour or evasion base, if no life it's 90% likely to be vendor trash)
575+ Total Energy Shield
350+ Total Energy Shield AND 70+ Life (if energy shield base or energy shield hybrid)
40+ Strength (if armour base)
40+ Intelligence (if energy shield base)
80+% Total Resistance
Helmet:
65+ Life (if armour or evasion base, if no life it's 90% likely to be vendor trash)
300+ Total Energy Shield
200+ Total Energy Shield AND 65+ Life (if energy shield base or energy shield hybrid)
300+ Accuracy
40+ Intelligence on Armour or Evasion base
80+% Total Resistance
Boots:
20+ % Movement Speed (Required or they are very hard to sell)
65+ Life (if armour or evasion base, if no life it's 90% likely to be vendor trash)
130+ Total Energy Shield
90+ Total Energy Shield AND 65+ Life (if energy shield base or energy shield hybrid)
70+% Total Resistance
40+ Strength
40+ Intelligence
Gloves:
65+ Life (if armour or evasion base)
150+ Total Energy Shield
100+ Total Energy Shield AND 65+ Life (if energy shield base or energy shield hybrid)
80+% Total Resistance
300+ Accuracy
10+% Attack speed
40+ Dexterity (if Energy Shield or Armour gloves)
Shield:
80+ Life (if armor or evasion base)
350+ Total Energy Shield
280+ Total Energy Shield AND 80+ Life (if energy shield base or energy shield hybrid)
100+% Total Resistance
35+ Strength (if armour base)
35+ Intelligence (if energy shield base)
55+% Spell Damage
80+% Spell Critical Strike Chance
Sword/Axe/Mace/Bow:
-- Physical Damage
170+% Physical Damage
xx-33(50 for 2H/Bow) Physical Damage
20+% Attack Speed
30+% Critical Strike Chance (if Bow)
30+% Critical Strike Multiplier (if Bow)
+2 to Total Socketed bow gems
-- Elemental Damage
xx to 70+ Fire/Cold or 120+ Lightning Damage to Attacks (if one-handed, needs at least 2)
xx to 100+ Fire/Cold or 190+ Lightning Damage to Attacks (if two-handed/bow, needs at least 2)
20+% Attack Speed
Dagger/Wands/Sceptre:
-- Caster Dagger/Wand/Sceptre
90%+ Total Elemental Spell Damage
130%+ Total Spell Critical strike Chance
xx to 50+ Fire/Cold or 90+ Lightning Damage to Spells
30+% Critical Strike Multiplier
-- Attack Dagger/Wand
170+% Physical Damage
xx-33+ Physical Damage
20+% Attack Speed (if Dagger)
10+% Attack Speed (if Wand)
30+% Critical Strike Chance
30+% Critical Strike Multiplier
xx to 70+ Fire/Cold or 120+ Lightning Damage to Attacks
Staff:
+1 to Socketed gems AND +2 to Socketed (ele) gems
xx to 70+ Fire/Cold or 150+ Lightning Damage to Spells
160+% Total Elemental Spell Damage
Jewel:
% Life
% Energy Shield
% Cast Speed
% Critical Strike Multiplier
2 or more Attack Speed compatible rolls
2 or more compatible Damage rolls
Belt:
70+ Life (if armour or evasion base, if no life it's 90% likely to be vendor trash)
35+ Strength
280+ Armour
45+ Energy Shield
70+% Total Resistance
30+% Weapon Elemental Damage
% Reduced Flask Charges Used
% Increased Flask Charges Gained
% Flask Effect Duration
Ring:
55+ Life
50+ Energy Shield (if Moonstone Ring base)
xx-11+ Physical Damage to Attacks
30+% Weapon Elemental Damage
40+% Increased Rarity
80+% Total Resistance
50+% Mana Regeneration
250+ Accuracy Rating
75+ Total Attributes
Amulet:
55+ Life
xx-11 Physical Damage to Attacks
30+% Weapon Elemental Damage
40+% Increased Rarity
90+% Total Resistance
65+% Mana Regeneration
250+ Accuracy Rating
70+ Total of any Attribute
30+% Critical Strike Multiplier
30+% Critical Strike Chance
30+% Total Elemental Spell Damage
15+% Energy Shield
Quiver:
75+ Life
30+% Weapon Elemental Damage
30+% Critical Strike Multiplier
30+% Critical Strike Chance
70+% Total Resistance