UE5: Building Structures - #10 Convert to Static Meshes (inc. NANITE)

Опубликовано: 07 Август 2023
на канале: UnrealityBites
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In this series, we will look at all of the different ways of building structures in UE5, from manual modelling tools to automated scripts using splines, geometry scripts, PCG and other techniques.

In this episode, we'll look at when and how you should convert your spline structures into static meshes. Also, we will explore how to group your meshes for performance and ease of editing.

You can catch up so far by following the playlist
   • UE5: Building Structures  

00:00 - Intro
00:22 - Avoid Premature Optimisation
00:47 - A Quick Profiling Example
03:02 - How NOT to Convert Spline Meshes
04:24 - How TO Convert Spline Meshes
09:58 - Convert to NANITE
12:01 - Sluggish Movement when Lots of Spline Actors
13:32 - Basic Grouping
17:13 - Instanced Static Meshes
22:34 - Packed Level Actors
29:41 - Final Playtest
30:05 - An Issue with Invisible Meshes
32:06 - Summary Thoughts