project files : / 38932489
This is the part 2 of rootmotion based locomotion system I am working on in unreal engine.
Usually, the character movement in unreal is handled by adding movement inputs. The problem in this approach is, we have to match the animation speeds manually to actual movement speed of the character. In the previous part of this mini series ( • Unreal Locomotion Blendspace with Roo... ), I implemented a 2d blendspace with rootmotion enabled animations and implemented a locomotion system that drive the character based only on rootmotion, without using movement inputs. Today, I am going to improve the same system to support toggle walk and run and also to orient the character to the movement direction.
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