Baking Maps in Substance Painter is essential to getting the most out of Substance. In this tutorial I go through baking out the Ambient Occlusion, Curvature and Thickness maps. Including some demonstrations of how to use them in Generators.
Table of Contents:
00:00 - Ambient Occlusion
05:15 - Curvature
13:25 - Thickness
22:24 - Save Your Settings