Blender 2.8 & Godot 3 : Export/Import 3D Colliders

Опубликовано: 19 Январь 2019
на канале: Jayanam
23,002
641

In this Blender 2.8 and Godot video I show how to export a 3d model from Blender to Godot as Collada (dae). I got a request on how to export the colliders and how to import them again in Godot.

This is shown in this video: You have to follow a naming convention and add -colonly to the name of the model you export. Then in Godot a collision shpe for this object is generated.

For demonstration I use the Godot project Truck Town that you can download here for free:
https://github.com/godotengine/godot-...

See my social profiles here
G+: https://plus.google.com/+JayAnAm
Twitter:   / jayanamgames  
Facebook:   / jayanamgames  
Patreon:   / jayanam  

Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com