Divinity Original Sin 2- Walkthrough Part 18 (The Driftwood Arena)

Опубликовано: 19 Октябрь 2017
на канале: The_ LooT_GaMer
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The Driftwood Arena is a Quest in Divinity: Original Sin II. Become the champion of the Driftwood Arena.

Important NPCs
Murga

The Driftwood Arena Objectives
Fight blindfolded and defeat the enemies
Defeat the Voidwoken and Murga to claim the title

The Driftwood Arena Walkthrough

This quest is acquired at the undertavern of Driftwood. The first battle you will fight blindfolded, which reduces your range and accuracy, so be prepared. Dome of Protection can really help in this fight, as you will be very bunched up as you cannot attack from any sort of range. Consider moving to the right and casting it when you are in position.

Murga, your second battle, fights primarily as a Scoundrel. After her second turn, a Voidwoken comes out that the both of you must defeat. After it dies, you must defeat her to claim the title.





Tips & Tricks
For both fights, be sure to pre-cast any Polymorph transformations, shields, buffs, or regens (or poisons on your undead friends) that you might want beforehand. Be careful with your transformations, though; your blindfold will prevent you from using Bull Horns or Spread Your Wings to their full range, so you may want to save those casts for mid-combat if you don't foresee yourself using them promptly.
The first fight can be made easier with summons, which Murga and the arena rabblerousers do not have the foresight to require to be blindfolded.
The Voidwoken isn't as tanky as the one in the Alexandor fight, nor is it as bad as the one of the same type that you may have fought in the swamp as it does not have any allied skeletons that show up.
The Voidwoken will try to cast Shackles of Pain on you. This is negated by armor, which makes running from Murga doubly useful. Sebille can also break those, though that requires a Source Point to take out.
After completing the quest you can open a Hatch to below for additional rewards. There are valves on the right and left (up the ladder) past the first door that will turn off the steam.
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