Saving Data in Bolt Visual Scripting

Опубликовано: 06 Апрель 2019
на канале: One Wheel Studio
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Use saved variables to save player data and track stats with Bolt visual scripting and Unity. This is the first video in a short series creating a character selection scene.
Bolt on the Asset Store: https://assetstore.unity.com/packages...

OWS Merch (WIP)
Hoodie: https://teespring.com/new-lets-get-st...
T-Shirt: https://teespring.com/new-lets-get-st...
Sticker: https://teespring.com/ows-blue-logo-s...

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Free assets used for the tutorial.

Project Package: https://www.dropbox.com/s/69ne720raq5...

Free assets used for the tutorial:
Terrain: https://app.box.com/s/bnq053yaf0qsw76...
Character Assets: https://assetstore.unity.com/packages...
Environment: https://assetstore.unity.com/packages...
Environment: https://assetstore.unity.com/packages...
Water: https://assetstore.unity.com/packages...
Rocks: https://assetstore.unity.com/packages...
SFX: https://assetstore.unity.com/packages...
Icons: https://assetstore.unity.com/packages...
Font: https://www.dafont.com/cleanwork.font

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