Sticky Notes Part 2 - Loading and saving the sticky notes

Опубликовано: 17 Май 2018
на канале: Sloan Kelly
228
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----- LINKS -----

Git Repository: https://github.com/codehoose/unity-st...
Part 1:    • Sticky Notes - Add TODOs, Bug Reports...  

----- DESCRIPTION -----

Add TODOs, bug reports and other notes directly into your Unity scene.

By the end of this series we'll have a robust system to store all your TODOs etc. either locally or in the cloud.

In this video:
Making the system extensible
Get component by interface
Interface for note object
Interface for serialization
Serializing the sticky notes
Read / write from disk per scene OR one big file..?
Saving changes
When is the best time? When a note is made?
Where should the data be written?
Per user
Per project
?

----- SOME BACKGROUND -----

A few weeks ago Gareth Noyce wrote an article (  / in-game-sticky-notes  ) about how to add bug reports etc. to a game while you are developing it. It's super handy and I thought it was a genius idea that I just had to implement.

TL;DR: Add notes while you're playing your test builds to remind yourself to do a bug fix, clean up or other task later.