----- LINKS -----
Git Repository: https://github.com/codehoose/unity-st...
Part 1: • Sticky Notes - Add TODOs, Bug Reports...
----- DESCRIPTION -----
Add TODOs, bug reports and other notes directly into your Unity scene.
By the end of this series we'll have a robust system to store all your TODOs etc. either locally or in the cloud.
In this video:
Making the system extensible
Get component by interface
Interface for note object
Interface for serialization
Serializing the sticky notes
Read / write from disk per scene OR one big file..?
Saving changes
When is the best time? When a note is made?
Where should the data be written?
Per user
Per project
?
----- SOME BACKGROUND -----
A few weeks ago Gareth Noyce wrote an article ( / in-game-sticky-notes ) about how to add bug reports etc. to a game while you are developing it. It's super handy and I thought it was a genius idea that I just had to implement.
TL;DR: Add notes while you're playing your test builds to remind yourself to do a bug fix, clean up or other task later.