Project files : / 25183607
We have already implemented a mechanism to make the character go to a blocking pose with his melee weapon in the combat system we are working on in unreal engine 4. But we haven't completed the logic to prevent enemy attacks damaging the character when in blocking mode. This time, we will complete that logic in such a way, when character is blocking, the character will move back due to the impact a little and spawn some sparks to show the weapon collision.
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