In this Substance Painter Tutorial you will learn the process of texturing an old metal sword from start to finish.
Turbo charge your texturing by baking a high poly model to your low poly model. To really refine the shape without all that geometry.
Use substance to add surface detail that is not inthe model.
Build up seveal layers of texture to create a convincing low poly asset for your project.
Aimed at all levels of experience.
able of Contents:
00:00 - Introduction
00:06 - Baking High to Low
05:35 - Adding Grooves to the Hilt
12:14 - Building a Base Material
17:22 - Metal Layer 2
24:44 - Building Imperfections
35:01 - Edge Wear and Breaking up Tiling
41:34 - Blade Edge
47:13 - Spots
53:45 - Handle
1:00:30 - Cross Piece and Pommel
1:08:33 - A Little Color