In this video I'm going to show you how you can remake the distance grab systeme from Half-Life Alyx !
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💣 Balistic Ressources :
• How To Solve Projectile Motion Proble...
https://www.forrestthewoods.com/blog/...
⌨️ Jump Speed Code :
float jumpSpeed = Mathf.Sqrt(-Physics.gravity.y * Mathf.Pow(diffXZLength, 2)/ (2 * Mathf.Cos(angleInRadian)*Mathf.Cos(angleInRadian)*(diffXZ.magnitude * Mathf.Tan(angleInRadian) - diffYLength)));
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📝Best VR Assets ( These links are Affiliate links which means it costs the same to you and I get a small commission. Thanks for your support!)
VR Interaction Framework
https://assetstore.unity.com/packages...
Hexabody (Physics VR Player)
https://assetstore.unity.com/packages...
Mirror and Reflection for VR
https://assetstore.unity.com/packages...
Auto Hand (automatic hand grab pose)
https://assetstore.unity.com/packages...
Hurricane VR (vr physics interaction)
https://assetstore.unity.com/packages...
3d Hand Model for VR
https://assetstore.unity.com/packages...
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Full Series on How to make a VR game • How to Make a VR Game in Unity - PART 1
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If you enjoyed this video, here are some other really good channel you should appreciate :
⌨️ Game Dev
Brackeys : / @brackeys
Dani : / @danidev
Code Monkey : / @codemonkeyunity
👨🎓 Vr Dev
Justin P Barnett : / @justinpbarnett
Vr with Andrew : / @vrwithandrew
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00:00 Intro
00:43 Ray Interaction
04:36 Velocity Check
08:52 Balistic Jump Speed
14:44 Result
#vr #vrdev #madewithunity