VR Controller Support for the Masses - Pablo Farias Navarro

Опубликовано: 16 Июнь 2019
на канале: Unity-ANZSEA
200
6

In this talk I'll cover how to use Unity's new features (XR Input Mapping, Tracked Pose Driver) to support XR controllers and headsets without having to import and external vendor SDK into the project. Once we've covered the basics, attendees will be presented with a few examples of how to implement common controller interactions which they can use to quickly prototype XR projects.