I've setup a loot spawner which spawn radius can be set as well as a minimum and maximum loot drop chance that can be altered on various use cases. Then the quantity spawned/spewed is random between the values. When the spawner is loaded into the game, it then picks random points(green arrows) within the radius as homing points the loot will attempt to gravitate towards. all players get their own loot, as you can see with the different numbers displayed on enemy death. Further additions is to further tweak the set radius, half/quarter circle radius(like slices of pie). helpful for things like loot chests and things that loot needs to spawn in a certain cone like endpoint.