ShaderShorts : Copy Unity's Terrain to Mesh!

Опубликовано: 04 Май 2022
на канале: TechWithVideep
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In this video, I've shared a very simple tool that can be helpful when you'd like to extract the mesh out of a terrain by sampling its height, OR in simple words, copy the mesh data to another mesh. You can paint your own terrain in Unity and then you can apply your own tessellation and displacement maps to it so that you can have more control. This way, you do not have the dependency on the terrain builder. This is a simple tool of which you can find better versions on the Asset Store, but making this in unity was really quick and resolved my purpose. You can fetch more data from the terrain and sample it, then use it on your copied mesh terrain.

This is a series of short shader creation. Usually about 5-10 mins.
Follow along and create quick shaders for your games/apps. Learn by doing :)

In this video, I am demonstrating how we can create post-processing effects in Unity's Universal Rendering Pipeline or URP.
Unlike the Built In Render Pipeline or BIRP, we tap into the render texture using Renderer Features and Render Passes, then change the HUE using a custom shader and a HUE node.

How this helps?
I am starting off with specifically simpler concepts like "post-processing", which will allow you yo understand better the basics of shaders.
Moving further the concepts will be detailed.

Video preview gallery at Instagram : @shadershorts
Medium:   / themaxscriptguy  
Twitter: @theMaxscriptGuy
GitHub: https://github.com/theMaxscriptGuy
LinkedIn:   / videep  

Made using OBS Studio & Adobe Rush!

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