[Webinar] Mocap Editing Pipeline with Unreal Live Link

Опубликовано: 01 Январь 1970
на канале: Reallusion
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In this webinar, we'll learn how to take motions from different sources and combine them all into a single customized character animation to live stream into Unreal Engine 4 using the Live Link plug-in for iClone. We'll start by taking an FBX motion from Mixamo and importing it into iClone using 3DXchange Pipeline. From there, we'll customize it slightly using iClone's Direct Puppet and Motion Layer Editing Tools. Finally, we'll finish it off with some facial motion capture using the Faceware gear profile for the Motion LIVE plug-in and then connect with Live Link to stream the entire thing directly into an Unreal environment.

Live Demo Outline:
- Mixamo FBX Motion Import
- Body Motion Editing & Customization in iClone
- Facial Motion Capture in iClone
- Live Link Setup in Unreal Engine
- Motion & Character Import into Unreal Engine

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#3DAnimation #Mocap #iClone