Multiple Object Binary Deserialization in Unity (using Chess)

Опубликовано: 31 Октябрь 2016
на канале: Sloan Kelly
574
23

How to read multiple objects from a binary save game and create objects in a Unity scene. I use chess as an example, but the principal can be expanded to any game.

This is a series of videos that I recorded in one day and edited down to five separate uploads. This is to make it easier for people to digest. I hope you enjoy them!

Graphics by Brian Provan: http://opengameart.org/content/colorf... Thanks, Brian!

Completed code (unity package):
http://sloankelly.net/projects/chess/...