How to Modify Third Party Assets? From Unity to Blender and Back.

Опубликовано: 21 Сентябрь 2019
на канале: One Wheel Studio
52,170
1.1k

This short video looks at how to modify third party assets. Import an FBX file from Unity into Blender, make modifications and then save it back into your project. The video also looks at how to adjust the colors of the asset if the developer used Color Palettes (future video coming on this topic) - this approach is commonly used in low poly models.

RPG Low Poly - Lite: https://assetstore.unity.com/packages...
Blender to Unity:    • How to Modify Third Party Assets? Fro...  
Low Poly Color Palettes:    • How to Use Color Palettes with Low Po...  
OWS Merch (WIP)
Hoodie, T-Shirts and Stickers: http://merch.onewheelstudio.com

Discord: http://discord.onewheelstudio.com
Patreon:   / onewheelstudio  
Twitter:   / onewheelstudio  
Devlog: https://onewheelstudio.com/
Twitch:   / onewheelstudio  
YouTube:    / @onewheelstudio  

Game Design Resources:
The Art of Game Design (Book): https://amzn.to/2XiWJP3
The Art of Game Design (Cards): https://amzn.to/2BPtHxx
A Theory of Fun(Book): https://amzn.to/2U7E6fi

#gamedevquickie #unitytutorial #gamedevelopment #lowpoly Become A Channel Member:    / @onewheelstudio   My video and streaming kit: https://kit.co/onewheelstudio/tutoria...