Hi everyone, before continuing with our C++ videos I need to come up with a prototype for the main UI, and while doing so I figured that it could be useful to share with y'all how I create the Circular Progress Bar material... That could be useful for all sorts of UI Feedbacks (any character property or even game loading screen)
In this video you'll see:
1) How to create the material for the circular progress bar
2) How to create a Material Instance of it
3) How to Apply that into a User Interface and how to grab and manipulate its values.
Quick Note: This is a prototype section, I'd never advise you to use Tick for anything other than extremely necessary things... since it can be REAAAALLY heavy for a game depending on the operation and amount of it being processed in your game.
Hope you like it! :)