In this Unreal Engine 5 course, suitable for complete beginners, I'll be covering the creation of automatic landscape materials to bring life and realism to your worlds, whether they be for games development or movie making.
In this final episode, we'll apply three final tweaks to our landscape auto-material:
improve the puddle darkness so that it works with RVTs
add an extra parameter for the angle of snowfall on the mountains
add a paintable "Remove Foliage" layer to manually remove meshes
Make sure you've followed all of the earlier videos in the playlist before this tutorial at • UE5: Step-by-Step Landscape Material
00:00 - Intro
00:23 - #1 Better Puddles
05:09 - #2 Snow Projection
09:50 - #3 Remove Foliage Layer
16:15 - Final Thoughts