Landscape Foliage is a great way to add vegetation to our landscapes efficiently, however it can be more difficult to get an organic outcome. In this video I go over a way we can utilize masks to achieve higher quality results.
00:00 - Intro
0045 - landscape Grass Before Adjustments
01:45 - Landscape material Overview
03:05 - layer sample and grass output node functionality
04:35 - Creating a landscape foliage asset
09:00 - Reference for foliage assets from quixel
09:50 - Adding meshes to foliage type
11:31 - Spawning the foliage
12:30 - Foliage only paint layer
15:39 - Height and asset variation for default grass
21:10 - RGB Masking setup
34:05 - Applying mask to foliage
35:45 - Adding large grass
40:13 - Distance Field Lighting
44:28 - Adding shrubs
48:00 - Second sample for dirt (adding rocks)
48:45 - Landscape painting Tips for better variation
51:30 - Adding flowers
54:13 - Cleaning up and commenting
57:53 - Outro