Using Random Walk Algorithm - P5 - Unity Procedural Generation of a 2D Dungeon

Опубликовано: 18 Декабрь 2020
на канале: Sunny Valley Studio
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Learn how to procedurally generate a 2D dungeon in Unity using Random Walk and Binary Space Partitioning algorithms! In this tutorial we will use unity Tilemaps to create single and multi room dungeons connected by corridors using Corridors First and Rooms first approaches.

Resources
https://github.com/SunnyValleyStudio/...

Learn more from about Unity Game Dev in my video courses at:
https://courses.sunnyvalleystudio.com/

Assets used:
https://pixel-poem.itch.io/dungeon-as...

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