Creating a water shader in Unreal Engine 5.6 using Blueprints and the Material Editor is a great way to visually simulate water surfaces with waves, refraction, and reflections. Here’s a step-by-step tutorial on how to create a basic water shader for your game in Unreal Engine 5.6.
#UnrealEngine #Shaders #Water
Unreal Engine Playlist: • Unreal Engine Tutorials
Timeline:
00:00 Introduction
00:21 Basic Scene
01:29 Material Editor
01:40 Water Surface
03:32 Waves
05:03 Conclusion
|------------------- Who I Am -------------------|
I create 3d props and environments for the games and film industries.
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|-------------------- LINKS --------------------|
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3DCoat Textura, Adobe After Effects, Adobe Audition, Adobe Illustrator, Adobe Premiere Pro, Adobe Photoshop, Affinity Designer, Affinity Photo, AutoDesk Maya, Blender, Davinci Fusion, Davinci Resolve, Substance Designer, Substance Painter, and Unreal Engine.
|------------------- Useful Hotkeys for Blender -------------------|
G – grab
E – extrude
S – Scale
R – Rotate
I - Inset
O – Proportional Editing
CTRL + B – Bevel
Tab – Edit Mode/Object Mode
1 – Vertex Select
2 – Edge Select
3 – Face Select
Z - Modes