This battle is the continuation of my ongoing Grimdark Future Firefight campaign. You can see the previous battles in the link to the playlist down below:
• One Page Rules: Grimdark Future Firefight ...
you can skip the Intro cutscenes and go directly to the battle at 9:40 mark.
The army books have changed recently so you will notice that some stats are different. I did decide to keep the PRIME ABILITY, but only for my 2 leaders.
Thank you all for watching and i hope you enjoy the battle report. Leave a like if you do and consider maybe subscribing and hitting the bell notification to notified for future content.
My homebrew rules can be found in the link down below:
• One Page Rules My campaign extra rule set ...
Rules used are from One Page Rules: You can find them on their website: www.onepagerules.com Be sure to check them out and give them your support.
Music:
Kevin Macleod
Other music from Royalty free sites:
(royalty free downloads)
Music: Royalty free: Sources:
Kevin Macleod royalty free website:
https://incompetech.com/music/royalty...
Pixabay:
https://pixabay.com/music/
Final Battle of the Dark Wizards – Kevin Macleod – Spotify, youtube music library, www.incompetech.com
Corruption - Kevin Macleod
Curse of Scarabs - Kevin Macleod
Devastation and Revenge - Kevin Macleod
Alone in the Darkness – CDN.pixabay.com
Death by daylight – CDN.pixabay.com
Caves of Dawn – CDN.pixabay.com
Final Battle of the Dark Wizards – Kevin Macleod – Spotify, youtube music library, www.incompetech.com
Ofelias dream – Bensound – www.bensound.com
I dont own any of the images, they are gathered from various sources on the web and all rights belong to their respectfull owners. This video is purely for entertainment purposes.
Army List: Prime brothers Destroyers (960 points) – Alien Hive (1095 points)
Tiberius (Prime master Captain, Ultra company) Qua: 3+, Def: 2+. Fearless, Hero, Tough3. 170pt
Upgrade 1: +15pt: Energy sword: A3, AP1, Rending.
Upgrade 2: +50pt: Grave armor: +3 tough.
Upgrade 3: +10pt: Gravity pistol: 12”, A3, Rending.
Upgrade 4: Captain +20pt: Battle Rites: The Hero and the unit get +1 to hit when shooting.
Caspeios (Prime master Psychic, Ultra company) Qua: 3+, Def: 2+. Fearless, Hero, Tough3. 170pt
Upgrade 1: +15pt: Energy sword: A3, AP1, Rending.
Upgrade 2: +50pt: Grave armor: +3 tough.
Upgrade 3: +10pt: Gravity pistol: 12”, A3, Rending.
Upgrade 4: + 20: Archivist: Psychic (1)
Caspeios spells:
Blurred sight: (4+) Target enemies within 12” get -1 to hit when they shoot.
Psychic Terror: (4+) Target enemy within 12” take automatic 2 hits with AP2.
Cerebral Trauma: (5+) Target enemy within 12” takes 1 automatic hit with AP3
Cursed Ground: (5+)Target enemy unit within 18” wove -6 next time they charge.
Lightning Fog: (6+) Target 2 enemy units within 6” take 8 automatic hits each.
Time Passage: (6+) Target FRIENDLY unit within 12” may immediatly move up 6”.
Galanon (Crimson Angel) Qua: 3+, Def: 2+. Abilities: Ambush, Fearless & Tough (3) 105 points
Upgrade 1: Free: Heavy Flamethrower: 12”, A6, AP1.
Upgrade 2: 15pt: Energy sword: A3, AP1, Rending.
Calistion (Ultra company) Qua: 3+, Def: 2+. Abilities: Ambush, Fearless & Tough (3) 150 points
Upgrade 1: +15pt: Energy sword: A3, AP1, Rending.
Upgrade 2: + 45pt: Cyclone Missiles: 24” A1, AP2, Deadly 3, Lock on.
Efrios (Planetary fists) Qua: 3+, Def: 2+. Abilities: Ambush, Fearless & Tough (3) 115 points
Upgrade 1: +15pt: Energy Fist: A3, AP4.
Upgrade 2: +10pt: Minigun: 24”, A4, AP1.
Grimvar (Wolf brother) Qua: 3+, Def: 2+. Abilities: Ambush, Fearless & Tough (3) 135 points
Dual energy Claws: A6, Rending.
Upgrade 1: + 45pt: Cyclone Missiles: 24” A1, AP2, Deadly 3, Lock on.
Kazarius (Temple brother) Qua: 3+, Def: 2+. Abilities: Ambush, Fearless & Tough (3) 115 points
Upgrade 1: +10pt: Gravity pistol: 12”, A3, Rending.
Upgrade 2: +15pt: Energy sword: A3, AP1, Rending.
Alien Hive:
Assault Grunt (3) x8: Qua: 5+, Def: 5+. Razor Claws: A2. Abilities: Fast & Strider. 320 points total
Shooter Grunts (3) x2: Qua: 5+, Def: 5+. Bio-Borers (12”, A2) Razor Claws : A1. Ability: Strider. 80 points.
Hive Guardian: Qua: 3+, Def: 3+. 2x Razor Claws: A3. Abilities: Relentless & Tough 3. 60pt
Prime Warrior: Qua: 4+, Def: 4+. 2x Razor Claws: A4, AP1. Abilities: Fearless, Hero & Tough 6. 95pt
Burrower: Qua: 3+, Def: 2+. 4x Razor claws (A3, AP1). Stomp (A6, AP2). Abilities: Fear, Suprise attack & tough 18. 540 points.
Suprise attack: Ambush rule and may deploy up to 1” away from the enemy. Then roll 2 dice, for each 2+ it deals 3 hits with AP1 to an enemy unit within 3”.
Lock-On: Ignores all Negative modifiers to Hit rolls and range.
Spells must be cast before moving or charging or shooting.
At the start of every turn roll a dice. On a 4+ 1 unit of assault Grunts is added at the enemy deployment zone. They can immediatly move the same turn.