Exporting Maya geo to Substance Painter then into Arnold

Опубликовано: 28 Сентябрь 2021
на канале: Conor Woodard
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This tutorial walks you through each step, including resolving the errors that may arise, of exporting geo from Maya into substance painter, exporting the textures, and assigning them to the Arnold shaders.

If you're having any trouble at all with this process, let me know in the comments and I'd be happy to help out!

If you would like personal feedback on your work, as well as join a community of 3D and 2D art professionals, join the OWL3D discord !

  / discord  

You can connect with me on:
Instagram -   / conorwoodard  

Editing, effects, and audio by: Sean McDonald
LinkedIN -   / sean-mcdonald-2635b27a