Project files : / 54958457
Today, I am going to integrate the rootmotion based locomotion system we have implemented in this series to an unreal metahuman character. Here, we will be creating a modular metahuman character with multiple skeletal mesh components and we will retarget the animation blueprint and all the animations to the meta human skeleton. So the metahuman character will have all the movement capabilities we have already implemented including
crouch, walk, run, sprint
turn in place animations
jump animations
fall and roll
aim offset to look around
Full rootmotion based locomotion system playlist
• Unreal Rootmotion based locomotion sy...
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