C++ 3D Game Tutorial 4: Creating 3D Engine - Device Context

Опубликовано: 16 Январь 2019
на канале: PardCode
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DESCRIPTION:
Hello everyone!
In the part four of this tutorial series we will see what is the device context, that allows us to handle the rendering commands, like drawTriangle.

In particular, we will get the first concrete result, indeed we will finally render the background color.

DIRECTX SDK JUN 2010 : https://www.microsoft.com/en-us/downl...

GITHUB CODE: https://github.com/PardCode/CPP-3D-Ga...

ENTIRE TUTORIAL SERIES:    • C++ 3D Game Tutorial Series From Scratch  

I hope you'll enjoy this tutorial!
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Chapters:
0:00 Intro
0:57 Requirements
1:28 Design
5:30 Implementation
16:34 Final Result
17:04 End