In this series, we will look at all of the different ways of building structures in UE5, from manual modelling tools to automated scripts using splines, geometry scripts, PCG and other techniques.
In this episode, we'll deal with creating tunnels, showing you the best way to model your tunnel meshes and how to use them with landscapes, including how to dig holes in your landscape.
You can catch up so far by following the playlist
• UE5: Building Structures
00:00 - Intro
00:27 - Thanks for 10K Subscribers
00:46 - Create Tunnel Mesh
05:40 - First Test Spline
08:21 - UV Adjustments
10:28 - A Better Tunnel Mesh using Warp
16:47 - Testing with Landscape Deform
17:49 - Adding Holes in our Landscape
21:25 - Create a Tunnel Mesh with Floor