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A video about the 1996 Elder Scrolls game, Daggerfall, and comparing it to its more popular successors like Skyrim. While its technical prowess is outright prehistoric by today's standards, if you look past its dated visuals, you will discover the many concepts and mechanics at play in this game that have not only been virtually untouched in other franchises, but even in future games of this series.
So what could future Elder Scrolls games learn from their past? Let's take a look.
2:01 - Character Creation & Skill Progression
5:30 - Ambience
6:57 - Massive Scale
9:10 - Danger & Mystery
10:42 - Sense of Discovery
12:05 - Conclusion
Music Credits:
All music was composed and arranged by Eric Heberling.
http://heberlingmusic.com/index.html
Remixes in this video were created by:
Dan Goodale, Karl Christmas, Ramon Molesworth and Robert Hood.
http://teatimecoder.com/daggerfall-music
Bethesda announced that Daggerfall is now FREEWARE. Get the prepackaged installer here:
http://wiwiki.wiwiland.net/index.php?...
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