Can I GetToyIn? : A Box Interface Connecting Real and Virtual Worlds

Опубликовано: 08 Апрель 2018
на канале: ACM SIGCHI
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Can I GetToyIn? : A Box Interface Connecting Real and Virtual Worlds
Honoka Ozaki, Yasushi Matoba, Itiro Siio

CHI '18: ACM CHI Conference on Human Factors in Computing Systems
demos

Abstract
Dollhouse play promotes children’s creativity and sociality. Implementing a virtual dollhouse in a computer screen offers a more attractive type of play because it removes restrictions on the movements of dolls and the settings of play. However, this method typically compromises the benefits of real doll play. By combining real doll play with a virtual dollhouse, it is possible to incorporate the advantages of both types of play. We develop a virtual dollhouse in a computer display that can be used with real doll play on a tabletop. To connect the real (tabletop) and the virtual (computer display) world, we created a device named “GetToyIn” for users to move their toys (dolls) in and out of the virtual dollhouse. Observations of children aged 4 to 10 years old playing with our dollhouse confirmed that they could understand and operate the design model.

DOI: https://doi.org/10.1145/3170427.3186472
WEB: https://chi2018.acm.org/