Organic Modeling 3Ds Max - cross section - اورجانيك مودلينج

Опубликовано: 07 Февраль 2018
на канале: karim hazem
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Cross section and surface modifiers in 3D max to get quickly organic modeling and to convert 2D shapes to 3D model
عمل مجسمات اورجانيك وبارامتريك في الماكس بطريقة سهلة جدًا
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مواضيع مشابهة
Cross section modifier only works with shape object in Autodesk 3ds Max. Though you have to be very calculative while using this modifier, but you can create some complex object with some really small steps. Hope you can understand the use of this modifier and will use it to create some cool structure.
Cross Section and Surface Modifiers are one of the forgotten modeling methods. I show you how to these using spline base modeling in 3ds Max
The CrossSection modifier creates a "skin" across multiple splines. It works by connecting the vertices of 3D splines to form a skin. The resulting object is another spline object that can be used with the Surface modifier to create a patch surface. These two modifiers, when used together, are sometimes referred to collectively as “Surface Tools.
This video explores the principles of modeling 3D topology with a 2D spline method called "surface modeling." In this first of two videos, Autodesk's Chris Murray (@chrismmurray) provides a fundamental explanation and example of how to create these surfaces using splines and the Surface modifier and the Cross-Section modifier as well as the rules associated with them. Skill level for this video is beginner to intermediate.