In this Unreal Engine 5 course, suitable for complete beginners, I'll be covering the creation of automatic landscape materials to bring life and realism to your worlds, whether they be for games development or movie making.
In this episode, we'll add Nanite Displacement to our landscape and talk about the pros and cons of this technique. Even without displacement. the height map can be useful for fixing seams in our tiling variation.
Add the following two lines to your Config/DefaultEngine.ini
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
The Asset ID for the Desert Rock texture is xisbchvs
Make sure you've followed all of the earlier videos in the playlist before this tutorial at • UE5: Step-by-Step Landscape Material
00:00 - Intro
00:40 - Set up Project Config
01:41 - Ensure Displacement is Enabled
02:06 - Add Desert Rock Texture
04:56 - Convert Landscape to Nanite
06:13 - Configure Master Material for Displacement
07:49 - Add Displacement Calculation
17:17 - Test Displacement
18:29 - Fix Displacement Offset
20:29 - Second Test
20:58 - Pros and Cons of Nanite Displacement
24:35 - Add Height Influence to Tiling Variation
29:26 - Benefit of Height Map without Displacement
30:11 - Switch off tessellation for performance
31:26 - Coming Up Next