multiple directional lights are competing to be the single one used for forward shading

Опубликовано: 07 Март 2023
на канале: MR GFX Unreal
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multiple directional lights are competing to be the single one used for forward shading, translucent, water or volumetric fog. please adjust their forwardshadingpriority. as a fallback, the main directional light will be selected based on overall brightness.

multiple directional lights are competing to be the single one used for forward shading
Yeah, I have the same problem. I’m using Ultra-Dynamic sky so wonder if the Sun/Moon are fighting?
I'm using ultra dynamic sky too... So that must be it.

No sure how to fix it.
When using forward shading in 4.17, only a single directional light can be active, all other directional do not affect the scene