Ok, I honestly had WAY more fun making this tutorial than I should have. This kind of movement is so addicting. In this video I use a basic PID controller and Hooke's Law to add Gorilla Tag's physics based movement to our Unity VR project. Run, climb, and launch your way around in this new Unity XR tutorial! We're using Unity 2021.2.7f1 and the XR Interaction Toolkit as well.
🔗 Also check out @DonionTech. I used some of his videos about physics climbing and how to improve climbing when piecing together this tutorial.
Physically Accurate Climbing: • How I Created Gorilla Tag Movement in...
Improve Climbing: • 3 Tips to Instantly Improve Climbing ...
🦍 Gorilla Tag's Actual Movement Source Code
https://github.com/Another-Axiom/Gori...
🎮 Gorilla Tag on the Oculus Store
https://www.oculus.com/experiences/qu...
📂 Download the Project: https://vrcreators.b-cdn.net/Source%2...
📺 Watch Next: • What Do I Need to Become a VR Develop...
🥽 Join the VR Creator Club: https://skool.com/vrcreatorclub
⌚ Timestamps
0:00 Intro
0:39 New Unity Hub version 3.0.0
1:36 Setting Unity up for VR
3:51 PID Controllers and Hooke's Law
5:15 Setting the scene
8:20 PID Code
14:11 Hooke's Law code
22:13 A more interesting scene
25:09 Subscribe!
Sharing VR tips to help you create that Virtual Reality game faster than you thought possible!