Here's some easy to refereance places of the video. Enjoy
I stream everyday from 8am MST at twitch.tv/daleanddale.
0:00 End of the Wizard
4:25 AD&D opposition schools
10:26 Personality and Backgrounds
36:25 Equipment
1:14:10 Customization options. Multiclassing
1:32:30 Feats
1:33:39 Alert
1:39:58 Athlete
1:43:37 Actor
1:46:00 Charger
1:53:22 Crossbow Expert
1:57:10 Defensive Duelist
1:58:44 Dual Wielder
2:03:51 Dungeon Delver
2:06:36 Durable
2:10:43 Elemental Adept
2:12:10 Grappler
2:14:23 Great Weapon Master (lots of math)
2:41:28 Healer
2:44:23 Heavily Armored
2:45:20 Heavy Armor Master Scaling
2:46:55 Inspiring Leader
2:54:10 Keen Mind
2:59:54 Lightly and Moderately Armored
3:02:12 Linguist
3:03:42 Lucky
3:08:37 Mage Slayer
3:13:34 Magic Initiate
3:16:11 Martial Adept
3:21:14 Mobile - Speedster
3:25:00 Mounted Combatant
3:28:10 Observant
3:30:14 Polearm Master
3:35:34 Ritual Caster
3:40:32 Savage Attacker
3:41:51 Sentinel
3:44:51 Sharpshooter
3:45:36 Shield Master
3:49:51 Skilled
3:50:51 Skulker
3:57:07 Spell sniper
3:59:16 Tavern Brawler
4:02:42 Tough
4:03:03 War Caster
4:04:24 Weapon Master
4:05:37 Part 2 (LOL)
4:05:55 Chapter 7: Using Ability Scores
4:07:35 Abilty Scores and Modifiers
4:08:52 Advantage and Disadvantage
4:12:49 Profiency Bonus (the most 'gamey" thing in 5e.)
4:15:07 Ability Checks
4:24:16 Helping
4:26:00 Group Checks!
4:27:21 Strength
4:29:34 Lifting and Carrying Capacity
4:30:34 VARIANT ENCUMBERACE!
4:34:51 Dexerity
4:37:32 Hiding
4:39:53 Constitution
4:42:41 Intelligence
4:45:02 Wisdom
4:49:00 Charisma
4:52:25 Saving Throws
4:54:22 Chapter 8 ADVENTURING! and the random D.
4:56:10 Time
4:58:43 Travel Pace and Forced March
5:02:30 Special types of movement, Jumping.
5:04:52 Activity While Traveling
5:08:48 The Environment: Suffocating, Vision and Light.
5:14:10 Food and Water
5:17:30 Social Interaction, Roleplaying styles
5:24:10 Resting, Short rest, Long rest
5:29:17 Chapter 9: Combat
5:31:24 Surprise
5:38:01 Movement and Position, Free Object Inteaction is described on this page.
5:42:00 Prone
5:43:41 Creature Sizes
5:48:50 Actions in Combat (How action economy works)
5:55:10 Making an Attack
6:02:29 Two Weapon Fighting
6:02:53 Grappling
6:04:09 Shoving a Creature (Prone or 5 ft away)
6:04:47 Cover (3/4 and 1/2)
6:08:10 Critcal Hits
6:13:00 Dropping to 0 hit points, Instant Death
6:14:31 Death Saving Throws
6:17:10 Temporary Hit Points
6:18:39 Mounted Combat
6:20:52 Underwater Combat
6:22:10 Chapter 10 Spell Casting
6:25:13 Casting in Armor
6:28:26 Rituals
6:29:51 Bonus action spell casting, (Leveled spell per turn rule)
6:31:53 Components of a spell
6:34:40 Concentration
6:43:26 Combining Magical effects (Stacking the same effect doesn't work)
6:43:56 The WEAVE of MAGIC
6:46:50 Chapter 11 Spells
6:47:16 "Smite" Spells update/revision
6:58:56 Giving Auras back to Paladins
7:04:30 We found a Typo! Destructive Smite = Destructive Wave
7:07:55 Appendix A: Conditions
7:08:43 Blinded
7:08:52 Charmed
7:09:05 Deafened
7:09:15 Frightened
7:09:31 Grappled
7:10:49 Guidance Spell Change
7:13:00 Incapacitated
7:13:06 Invisable
7:13:26 Paralyzed
7:13:48 Petrified
7:14:33 Exhaustion table
7:18:26 Poisoned
7:18:32 Prone
7:19:22 Restrained
7:19:43 Stunnned
7:19:52 Unconscious
7:20:53 Appendix B: Gods of the Multiverse
7:28:03 Appendix E: Inspirational Reading
7:29:20 What Comes Next?