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Heya! Wanted to create a video that covers all of the methods I use to generate fractured pieces. I tried to include all the fracturing methods I know, so I hope you find this video useful.
When it comes to fracturing, we really have only 2 methods: Voronoi and Boolean. In this video I cover how to set-up both ways independently, and then how to combine these two methods to get the best of both worlds.
Additionally we cover some special cases for glass and I also included various tips and tricks to get you started at least in the right direction, hopefully!
► Chapters:
00:00:00 - 00:02:16 : Intro
00:02:16 - 00:04:20 : Simple Voronoi
00:04:20 - 00:12:10 : Voronoi and Noise
00:12:10 - 00:31:51 : Simple Boolean
00:31:51 - 00:43:15 : Boolean and Voroonoi
00:43:15 - 00:47:17 : Art Direct Voronoi
00:47:17 - 00:51:51 : UVs setup
00:51:51 - 01:07:28 : Recursive Fracturing
01:07:28 - 01:15:49 : Chipping
01:15:49 - 01:30:21 : Glass Boolean Fracture
01:30:21 - 01:38:29 : Compiled Block
01:38:29 - 01:49:39 : Glass Voronoi Fracture
01:49:39 - 01:51:38 : RBD Connected Faces